march madness laptop and desktop connected to basketball

Over the last few weeks, the Clarkston Coding Club has been working on its latest assignment: a March Madness Coding Challenge.

Members of the club were assigned the task of coding a basketball game in Code.org, adhering to requirements outlined in a grading rubric.

The group members put in tremendous effort, leading to the club's first-ever five-way tie for first place! Subsequently, the club members needed to rank the top five games to determine the first, second, and third-place winners.

1st Place- Frank Maravilla 4th Grade

frank maravilla 1st place

2nd Place- Michael Cedillo 3rd Grade

michael cedillo 2nd place

3rd Place- Jordan Rowell 5th Grade

jordan rowell 3rd place

See the image below for the overall standings of the March Madness Coding Challenge.

Click the image to play their games!

march madness basketball game final standingsYoung students learning to code is of paramount importance in today's digital age. Coding skills are increasingly becoming essential in various fields, from technology and engineering to medicine and finance. Introducing coding at a young age not only equips students with valuable technical skills but also fosters creativity, problem-solving abilities, and logical thinking. Learning to code encourages computational thinking, helping students break down complex problems into smaller, more manageable parts. Moreover, coding empowers students to become creators rather than just consumers of technology, enabling them to develop innovative solutions to real-world problems. Additionally, as technology continues to shape our world, coding proficiency opens doors to numerous career opportunities and ensures that students are prepared for the jobs of the future. By teaching young students to code, educators are not only providing them with valuable skills but also empowering them to thrive in a technology-driven society.